The Bread Soceress Panini
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Tip: Some levels can be quite difficult. If you want, I can put a walkthrough in the comments section.
Description
This is my game for Ludum Dare 55, the theme is summoning, and it belongs to the jam category.
I illustrated all the artwork myself (my drawing hand is about to fall off). For the code, I found the dialog box code in the Godot Asset Library's open-source repository, and the basic framework was written in advance. The main game logic was crazily cranked out in three days (once again, my hand is on the verge of quitting). Since I can't compose music and couldn't find suitable open-source BGM, the game currently has no background music (I really wish it did). The plot is a wacky and humorous type, so I hope everyone enjoys it.
Gameplay
Use W/A/S/D to move and I/J/K/L to summon bread. You move twice per turn, and the enemies move once. Additionally, pressing the spacebar allows you to skip your turn. If an enemy steps into your grid, you lose. Some enemies have special abilities. The pathfinding logic for some enemies is different, so be sure to pay extra attention to that (it might be crucial for completing the game)!
In the level selection screen, you can access the quick mode or save your game in the upper right corner. Since the gameplay is not short, it's recommended to save frequently. There seems to be an issue with importing saves on the itch.io page (it's really a problem with itch.io! It works fine on my local server). If you want to import a save, it's suggested to download the exe version and play it locally.
Rate the game at the following:
The Bread Soceress Panini! | ldjam.com | Ludum Dare game jam
Comments
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Although it is a turn-based strategy, it was very easy to play because there is only one character to control and actions can be taken directly by WASD instead of selecting and then choosing where to move. And yet the rules are very deep!
Also, the characters are just so cute! I especially like Panini!
I struggled with all the boss battles, especially when I thought I had cornered the trio of enemies, but when I saw them jump over the bread and run away, I felt pretty hopeless. But I managed to clear it! I'm so happy, nyah!
If I had to raise a drawback, it would be that the standing pictures of the characters in the current game are a bit distracting during gameplay, which did not bother me in the previous shooting game. But it is a dilemma that I want them to be displayed all the time on the screen because they are so cute!
Thank you for playing! Because this is only a 72h gamejam game, it is still quite imperfect, and many details need to be polished. Thank you again for your playing and valuable advice :D
If you need it — here's a brief hint:
VS. Senecio: The first stage is too easy, skip it. In the second stage, with a bit of trying, you'll find that the boss doesn't break summoning items, so just surround the boss and attack.
VS. The Trio: Skip the first stage (if you can't beat it, there might be a problem with the rhythm?). The second stage is almost the same as Senecio's second stage; try to keep the player in a diagonal position from the boss, which can force the boss into a corner and defeat it. The third stage requires a quick fight; after defeating any of the small monsters, it becomes much easier.
VS. Golems: A useful tip: When you and the Golem are both on the lower edge of the map and adjacent, if you have two steps left in your turn, you can defeat it in two turns. After spreading out the three Golems, use this technique to defeat them one by one.
VS. <The final boss who wishes to remain anonymous>: Tip 1: The boss's movement strategy is to greedily move to the closest position to you where you can't hit them each turn. Tip 2: Almost the only winning strategy is to surround the four boxes together; you can push two boxes together first, and then figure out how to move them close to the other two boxes. It's difficult, but not impossible!
Some random thoughts about the bosses: 1. Actually, Golem used to be four... but I spent two hours fighting it myself and failed, so I changed it to three (four should also be beatable). 2. Because I was completely out of time, at least two scrapped boss ideas didn't make it into the game, including the original final boss Argave and another boss that can turn invisible and has a very cute character art. 3. Senecio and The Trio have already been weakened; the original versions of these two were even harder to beat... (If the feedback is good, I might open a hard mode?)